Aliit Darkmune

A relatively small clan, Clan Darkmune originates from Condorida one of the three moons of Mando'yaim. While not as large or as powerful as some, Darkmune are fiercely independent, hard working and proud. These warriors put the safety of their family over most things. and are all willing to die to do so. In both Honor and Memorial of their founder Aliit'alor Darik "-Dha Beviin" Darkmune, the clan uses Black and gold in their armor paint schemes, as well as the mark of their founder.

 The Foundations of our Allit: 

“This Allit has a long and distinguished history of warriors, so you better not frak it up, you grunt” ~ Old but still popular saying for trainers within Clan Darkmune.

As the old family saying, Allit Darkmune has a long and checkered history, and to understand it, one must learn of the warrior that it was derived from. Founded over 900 years ago (at least 596 BRE), Allit Darkmune is first mentioned as part of a planetary sensuous. This was shortly after the Mandalorian warrior Darik “Dha’beviin” Darkmune and his wife, another warrior from Allit Ordo named Kara, give birth to their fourth child. The couple later a gave birth a fifth child and adopted two others, making a total of 7 children all together. Outside of the official clan records the exact year of the Clans founding is unknown as the time between Concordias’ sensuous records. Little is also known of Darik Darkmune beyond his status as first a warrior for the clans of Mandalore and later a prosperous Beskar miner who traded heavily with both individual clans as well as Mando-motors. Records of Kara Ordo-Darkmune are not as hard to come by, as she was the youngest daughter of the Allit’alor for Ordo at the time. Kara’s life is well documented, from the time of her birth to her murder by a disgruntle warrior whom believed her husband had wronged them. Their oldest child later claimed that said warrior was killed by Darik soon after, the body was never found but his battered helmet was set on the mantel of the main living area’s fireplace, right under the ‘Dha-beviin’ that was used to slay him. The warriors’ armor was confirmed to have been returned to his clan after having been stripped of all useful technical gear.

Before his wife’s untimely death, Darik’s War exploits, what little can be found, were enough to earn him the respect of his peers and the moniker “Dha’beviin” or ‘Dark-Lance’, due in part of his primary weapon of choice, a black Spear made entirely of Beskar. Darik wasn’t a simple foot soldier or even a shock trooper, he was however an experienced War-droid rider and commanded a squadron that worked in close support with regular forces on the ground. After 35 years of loyal service to the clans as a whole, Darik and his clan left the planet Ordo for the moons around Mandalore, namely Concorida. There they settled atop a ridge overlooking a fertile valley to their west, open fields to the south and east, and one of the largest mountain chains that, at the time, was untouched by other groups. Needless to say mining is hard work, five years of core tapping and minor, yet back breaking tunneling, as well as family farming, allowed them to get by till they could tap into a large vane of Beskar.

Condcoria, winter of 552 BRE: “Dha’beviin” Dies at 81 years old, leaving behind 4 sons and 3 daughters. Eldest son, Cabur Darkmune, 55, assumes the mantle of Aliit’lor and continues the work of his late parents. By this time the clan as grown from 8 members to over 20, mostly grandchildren and great grandchildren of the founders as well as their spouses. Many of these second and third generations of Darkmune would go on to be famers and miners like their parents, but just as well trained as any warriors. The rest of these members would go on to become honorable warriors like their ancestors.

 Clan Compound: 

Like many clans today, Darkmunes’ have a place that they call home, but unlike other clans of their size, Darkmune live in compound more akin to a subterranean fortress city, literally carved and tunneled out of the hard rock of the mountain. Darkmunes share this city compound with nearly a dozen other smaller clans also calling the place home, Clans like Tarng, and Dela’son to name a few.

To get by, the inhabitants must work, eat, and fight, and those living at Clan Darkmunes compound have managed to do all three within the range and valley that fall into the Darkmunes domain, and not do total and permanent harm to the areas surrounding it. Areas atop the mountains are cleared, leveled off and used as farms for the constantly growing numbers. Older farms like originally used by the first Darkmunes are still used as well and yield much of the clans’ food. The large gentle valley to the west of the compound is the primary training ground of the clans youth. They also provide wild game that hunters and warriors’ old and young hunt in for training and sport alike.

While externally, the mountain looked mainly untouched save fore small farms that can only be seen from orbital surveillance satellites. But inside the compound is latticework of orderly tunnels, manmade chambers. To the designers of the clan, the logic was simple, divide the areas of the compound and make it all orderly and navigable, with clear distinctions between the living, productions, military areas. The base of the mountain to roughly 2/3 of the way up the slope are what are known as the living and commerce zones. Massive carved corridors crisscross the lower half of this area and are the residential living areas. Some even have fresh, clean water running through the heart of the zone from a spring tapped years ago. Along the sides homes and smaller business’s are carved and etched out of the hard rock.

The higher up the mountain more militaristic the surrounding get, stone tunnels are replaced corridors more like those of a battleship, Durasteel walls, heavy blast doors, Hangers, small arms storage.